Better food will do more to satiate a gnome's hunger and ensures they can last longer before needing to eat again. This section covers important details concerning Hunger, Thirst, Wounds and Sickness. Increased weapon skill lowers your miss rate (increases your accuracy) and makes it harder for your target to evade or defend against your attack. Armor: How easily a gnome can move while wearing armor.This gets impaired a little by heavy armor and use of the "Frenzy" perk. Dodge: A gnome's ability to dodge an attack.Shield: Affects your gnome's ability to block attacks effectively.Sword, Axe, Hammer, Crossbow, Gun: Fighting with the respective weapon, including in hand-to-hand for Crossbows and Guns.Brawling: Fighting with random objects: chairs, doors, limbs, etc.Fighting: Fighting unarmed (punching, kicking and biting).However, if weight is ever factored in to haul speed then the haul stat will be used to offset this penalty. There are exceptions such as hauling which, as of July 8th, 2012, doesn't increase the speed with which items are hauled. Higher skill levels provide bonuses such as faster mining and a greater chance to produce higher quality crafted items, making highly skilled gnomes very efficient at their respective tasks. Note that Tiredness also affects movement speed.Ĭombat (increases attack damage, ability to fight in armor?) Focus, curiosity and charm are expected to affect magic, with charm and curiosity becoming more important as more interactions between gnomes are introduced. Generally, fitness, nimbleness and focus affect combat. Mining and tree felling both increase hammer and axe skills. Conversely, mining and inflicting damage increase fitness. They modify these skills and are in turn improved by utilizing them.įor example fitness improves mining and attack damage. Thus if you have more gnomes than your kingdom worth allows for no gnomads will arrive, and conversely if you have less gnomes than your kingdom worth allows for, they will arrive.Īttributes are a gnome's physical and mental capabilities and are linked to specific skills used in the various professions. The number of gnomes your kingdom may have is a direct function of your kingdom's Total Worth, give or take a little for randomness (see Population). Players are notified of this with a notification in the bottom left stating "X gnomads have arrived". Also lets you get some premium tools or armor should you want that as well.Gnomads arrive on the first day of every season, usually a few hours after sunrise. Sure helps to get rid of any pesky hunger or thirst. (Really, just make a backup of even the saves while you're at it.) You simply flip it over to "Debug = True" and presto. In the section, most likely in the bottom of it, there's the "Debug = False". Just remember it spawns on the square you rightclicked on (RB->Debug).ĭocuments > My Games > Gnomoria, and open up settings.ini. And that allows you, through right clicking anywhere, and hitting debug menu, to spawn pretty much, ALMOST, anything you want, in just about any quantity. "Well, what you COULD do is enable debug mode. However, you can try this (copied from Steam) for items or toons (good one or bad one): With that you got more than enough to don't spoil the game and get bored. I put only 99, IDK what would be top level, but that freaking fast enough. When level is somehow high then it change too slow just to get +1 level up. It's better you get that profession low enough, so number will change very soon and speed up your search. Focus on 1 toon for a profession level you want him/her to work as top priority (that he/she must be doing) and search that number under standard 4 bytes (default) let him/her work again, when change search again until you got it. Cheat Engine works ok for level up your toons.
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